Astro Bot Unofficial PC Port Brings the PS5 Exclusive to PC

Astro Bot fans, the time has come. PC gamers can now play a native PC version of the PlayStation 5 exclusive, and this is not an emulator running the game through a compatibility layer. A new community project has turned Astro Bot into a Windows executable, and it is the first time any PS5 exclusive game has received an unofficial PC port like this. I have followed the unofficial port scene for years, and this one feels like a genuine milestone.
The project is called AstroHybrid, and it is available to download now. It does not include any game files, so you still need your own copy of Astro Bot to use it. What it does include is the work that makes the game run natively on Windows, plus a set of modern PC features that even some official ports do not ship with. Here is everything you need to know before you try it.
What Is the Astro Bot PC Port?
Astro Bot is Team Asobi’s PlayStation 5 exclusive platformer, and it is one of the most loved platformers of this generation. Until now, the only way to play it was on a PS5. The AstroHybrid project changes that by rebuilding the game as a native Windows executable.
According to DSOGaming, the port uses AnyPS5 to convert the game’s code into a Windows executable. It also uses a GPU system from KyTyPS5, the PlayStation 5 emulator, to run the game’s graphics through Vulkan. So in a way, this port would not have been possible without the emulator scene, even though the end result is a native PC build rather than an emulated one.
The port also comes with a new launcher, simple launch scripts, tools to build the game folder, and detailed notes about how the project works. There are optional game patches too, which can change the lighting mode, the global illumination probes, and the game’s resolution to a fixed 1080p.
If you want more background on the emulator tech behind this port, our report on the KyTyPS5 PS5 emulator running Saros explains where this scene started.
DLSS, Frame Generation and Reflex Support
This is where the port really impresses me. AstroHybrid adds full NVIDIA DLSS support, which is rare for a community project. Here is what you get:
- DLSS Super Resolution: renders the game at a lower resolution and upscales the image, which can improve performance.
- DLSS Frame Generation and Multi Frame Generation: players can choose 2x, 3x, or 4x frame generation.
- Auto mode: changes the frame rate multiplier every half second to meet a target screen rate, so you do not have to tune it by hand.
- NVIDIA Reflex: helps reduce input lag, which matters a lot in a fast platformer.
- Performance overlay: shows both the game’s frame rate and the number of frames shown on screen, so you can see exactly what Frame Generation is doing.
The project also includes a faster CPU path to help the game process graphics commands more quickly. It fixes a timing issue that could make the game run in slow motion, and DSOGaming reports that the game now runs close to its normal speed.
The launcher has a dedicated NVIDIA RTX section where you can set upscaling, Frame Generation, the screen frame rate target, and Reflex. There is also a “Best settings for this PC” option. It checks your graphics card, CPU, RAM, and display, then picks settings for that system. It can even do this on the first launch, which is a thoughtful touch for players who do not want to dig through settings.
How Well Does It Run?
The developer has shared early performance tests, and the numbers are honest about where the port stands right now. The test PC used a Ryzen 5 5500, an RTX 5060, and 32GB of RAM. In the heaviest tested area, the game ran at 32 to 34 FPS without a frame rate cap. With 2x Frame Generation, the screen showed about 63 FPS. With 4x Multi Frame Generation, it showed about 124 to 128 FPS.
Those figures come from the developer’s own early tests, as reported by DSOGaming. They are not our test results, and they describe one specific PC in one demanding area, so treat them as a first indication rather than a promise. Still, they show the port is already playable, and Frame Generation does a lot of heavy lifting here.
The suggested settings depend on your graphics card. DSOGaming lists the following recommendations from the project:
| Graphics card | Suggested setup | Frame rate target |
|---|---|---|
| RTX 50 series | DLSS and Auto Frame Generation | Up to 120 FPS on a 120Hz or faster screen |
| RTX 40 series | Auto Frame Generation mode | 60 FPS |
| RTX 20 and RTX 30 series | DLSS and Reflex | 30 FPS |
| Other graphics cards | The game’s own upscaling | 30 FPS |
One thing to keep in mind is that the game can be CPU-limited in some areas, especially on CPUs like the Ryzen 5 5500 used in the developer’s tests. A stronger CPU should help, but the port is still in an early development phase, so performance will vary from system to system.
Controllers and Launcher Features
AstroHybrid supports many types of controllers. These include the PS5 DualSense, Xbox pads, Switch Pro controllers, and other compatible gamepads. The DualSense keeps its rumble, light bar, adaptive triggers, and motion controls, which is exactly what you want from a game built around the DualSense in the first place. Players can also set the vibration strength for other controllers, and a stronger rumble option is available for some third-party Switch-style pads. The controller you press becomes player one.
The launcher itself is more polished than you might expect from a first release. Its Controls section lets you choose a controller and set its vibration strength, while the NVIDIA RTX section handles the graphics options. The automatic “Best settings for this PC” feature is the standout for me, because it removes the guesswork for players who just want to jump in and play.
Limitations You Should Know
This is still an early release, and the developer is upfront about its limits. Go in with your eyes open:
- Frame Generation only works while the game window is in focus.
- DLSS Super Resolution and Reflex need an NVIDIA RTX card.
- Frame Generation needs an RTX 40 series card or newer, while the 3x and 4x modes need an RTX 50 series card.
- You must get the required NVIDIA Streamline SDK and DLSS files yourself. They are not included with the port.
- Motion controls do not work on Xbox pads and other controllers without motion sensors.
- Vibration on some third-party Switch Pro pads has not been confirmed yet.
- The game can be CPU-limited in some areas, and it may run slower than KyTyPS5 in its current state.
None of that should surprise anyone. This is a community project built in the open, not a finished commercial release. The important part is that it works, it is playable, and the developer is still working on it.
What You Need to Play It
To use the port, you need your own copy of Astro Bot. The download does not contain any in-game assets, and that is by design. The project files are available from the developer’s GitHub page, which is linked in the DSOGaming report. You will also need to obtain the NVIDIA Streamline SDK and DLSS files separately if you want the DLSS features.
Because this is an unofficial project, there is no installer and no support line. Read the project’s notes before you start, and expect to spend a little time setting it up. That is the trade-off for playing a PS5 exclusive on PC years before any official version exists, if one ever comes at all.
Why This Port Matters
Let me put this in context. The unofficial port scene has given PC players native versions of classic console games for years, from Super Mario 64 to Metroid Prime 4: Beyond. Our report on the Metroid Prime 4: Beyond unofficial PC port covered one of the biggest recent examples, and the Bloodborne path tracing mod and PC port showed how much demand there is for PlayStation exclusives on PC. But every one of those games came from older hardware generations. Astro Bot is a current-generation PS5 exclusive, and this is the first time a game from this generation has been rebuilt as a native PC executable.
That matters for two reasons. First, it proves the current generation is no longer off limits for the port scene, which raises the obvious question of what comes next. Second, it shows how far the tooling has come. AnyPS5 and KyTyPS5 did the heavy lifting here, and the DLSS and Reflex integration shows this is not a bare minimum conversion. The developer treated it like a real PC version, not a tech demo.
There is also a wider point for Sony and PlayStation. Astro Bot is one of the PS5’s signature games, and PC players clearly want it. Unofficial projects like this one appear when that demand has nowhere official to go. Sony has brought many of its exclusives to PC eventually, and a polished community port like this only sharpens the question of whether Astro Bot will follow.
Final Word
All in all, this unofficial PC port of Astro Bot is still in an early development phase, and it may run slower than the KyTyPS5 emulator in some spots. But the fact that we have a native PC port of a PS5 exclusive game at all is pretty crazy, and kudos to the developer for pulling it off. The DLSS support, the Frame Generation modes, the Reflex integration, and the automatic settings detection make this far more complete than a first release has any right to be.
If the developer keeps working on it, DSOGaming notes this port may hit 60 FPS without Frame Generation pretty soon, even in demanding areas. For now, PC players who own the game finally have a way to play one of the best platformers of this generation on their own hardware. That alone makes this one of the most exciting community releases of the year.
Source: DSOGaming









