Project Gotham Racing 4 Fan Port Brings DLSS, Frame Generation and 8,000 HD Textures to PC

Racing fans, the time has come. Project Gotham Racing 4, one of the best arcade racers ever made for the Xbox 360, has a new enhanced PC version, and it looks like the definitive way to play it in 2026. A fan project called PGR4 Edition 2026 rebuilds the game for modern PCs with DLSS, frame generation, 5K resolution, and a texture pack that touches nearly everything you see on screen.
This is not an official remaster. Microsoft has announced nothing about bringing PGR4 back. What we have here is a community effort, released by Reddit user Old-Tie-9976 and reported by DSOGaming on November 14, 2026. And if the feature list is anything to go by, it is a serious piece of work. Here is what it includes, and why it matters for PC racing fans.
What the Enhanced PGR4 PC Port Adds
Project Gotham Racing 4 launched in 2007 as an Xbox 360 exclusive from Bizarre Creations, the studio behind the whole Gotham series. It was famous for its Kudos system, which rewarded stylish driving as much as finishing first, and for city circuits through London, Tokyo, Las Vegas, Macau, and more. It never officially came to PC.
An unofficial PC port already existed, but DSOGaming reports this new version goes much further. The headline changes are easy to sum up:
- The frame rate cap is gone, so the game can run at higher frame rates on modern hardware.
- Render resolution goes up to 5K, four times the original 720p presentation.
- NVIDIA DLSS Super Resolution, DLAA, and DLSS Frame Generation are supported.
- AMD FSR works on all GPUs, so the upscaling options are not locked to one brand.
- MSAA, anisotropic filtering, and adaptive sharpening are available as well.
- All graphics settings can be changed from the in-game Options menu, with no extra tools needed.
That is a strong list on its own. But the resolution and upscaling support is only the start. The port also overhauls the way the game looks, sounds, and plays.
DLSS, Frame Generation and 5K Resolution
The upscaling support is the part that will matter most to a lot of PC players. DLSS Super Resolution and DLAA cover the image quality side, while DLSS Frame Generation can smooth out motion on supported NVIDIA cards. FSR support on all GPUs means AMD and Intel graphics owners get a scaling option too, which is a welcome touch for a fan project.
The jump to 5K rendering is a big deal for a game that originally ran at 720p. At that resolution, the car models and city geometry hold up far better on a modern monitor, and the HUD and fonts have been redrawn in vector form, so menus and on-screen text stay sharp instead of turning into a blurry upscale.
None of this is magic, of course. The underlying game is still a 2007 Xbox 360 title, and no amount of upscaling changes the age of its models and animations. What the port does is remove the technical limits that held it back, and let modern hardware do the heavy lifting. That is exactly what a good PC port should do.
A Full Visual Overhaul, Not Just a Resolution Bump
The optional HD texture pack is the other headline feature. It includes more than 8,000 new textures covering every city, the cars, and the user interface, and it is a separate download from the port itself.
Beyond textures, the port reworks the weather and lighting systems that gave PGR4 its atmosphere. Here is what DSOGaming reports:
- Improved reflections on cars and wet roads, with more realistic water.
- Raindrops now slide across windscreens and car bodies.
- Snow can build up on cars during snowy races.
- Working windscreen wipers clear rain and snow from the glass as they move.
- Cars pick up frost and dirt depending on the weather.
- Headlights have working light flares at night, and cars cast shadows on the road.
- GTAO ambient occlusion adds depth to the scene.
- Improved draw distance and level of detail for scenery, trees, and crowds.
Weather was always a big part of PGR4. Rain and snow races changed how the cars handled and how the cities looked, and the Kudos system rewarded you for holding a drift through a wet corner. Making rain, snow, and wipers behave properly is not a cosmetic extra. It is central to how the game feels.
The port also uses shader pre-compilation, which should cut down the stutter that happens when a car or a piece of the city appears for the first time. Anyone who has played a PC port that hitches every time something new loads will know how much that matters.
Sound, Controls and Quality of Life Fixes
The audio has been reworked too. The game now captures and mixes its music in the same way as the original Xbox 360 version, which means the volume settings, fades, and surround sound options work as they did on the console. Engine sounds at high revs have also been fixed.
On the usability side, there is a new launcher that lets you pick the game language and check your controller, and it can install Update 2 and the DLC if they are missing from your game files. Both Xbox and PlayStation controllers are supported, and PlayStation button icons appear when you use a PlayStation pad.
Multiplayer is covered as well. Two-player split-screen is in, and System Link over a local network is supported, so you can race a friend on the couch or across two machines on the same network. For a game that was built around close arcade racing, that is a genuinely useful addition.
How It Compares to the Earlier Unofficial Port
This is not the first time PGR4 has been playable on PC. An unofficial port already existed before this release. According to DSOGaming, the new version appears to be better, and the feature list backs that up. The earlier port got the game running. This one adds modern upscaling, a 5K render path, the 8,000-texture pack, reworked weather, and the launcher and controller improvements.
That pattern is familiar by now. Fan ports of classic console games keep getting more ambitious, and PGR4 is the latest example. We have seen the same thing happen with other beloved games. Our Super Mario Odyssey unofficial PC port report and our Zelda Ocarina of Time remake PC port report cover similar community efforts, and the Gears of War Xbox 360 games on PC story shows how much appetite there is for 360-era games on modern hardware.
The difference here is the polish. DLSS frame generation and a texture pack of this size go beyond getting a game to boot. They make it feel like a game that belongs on a modern PC.
What PC Racing Fans Should Know Before Downloading
A few honest notes before you go looking for it. This is a fan-made project, not an official Microsoft release, and it is distributed through the creator’s own link, which DSOGaming links in its report. Fan ports live in a grey area, and there is no official support if something goes wrong. The HD texture pack is a separate download, so factor that in before you start.
It is also worth keeping expectations in check. This is a lovingly modernised version of a 2007 game, not a remake. The tracks, the cars, and the Kudos system are the same ones Bizarre Creations shipped nearly two decades ago. What has changed is the presentation, the performance ceiling, and the number of modern conveniences around the edges.
For racing fans, though, that is exactly the point. PGR4 was one of the best arcade racers of its generation, and it has been stuck on old hardware for almost 20 years. A version that runs uncapped, renders up to 5K, supports DLSS and frame generation, and finally makes the rain look right is the kind of release the community has been waiting for. Kudos to the team behind it. If you are a racing fan, this one is worth your time.
Source: DSOGaming, reporting on the PGR4 Edition 2026 fan port by Old-Tie-9976.









