Four More Games Join NVIDIA’s DLSS 4.5 and Reflex Support List

NVIDIA keeps expanding its DLSS lineup. In its November 3, 2026 GeForce announcement, the company added four more titles to the DLSS 4.5 and NVIDIA Reflex roster: Call of Duty: Modern Warfare 4 Season 1, Phantom Blade Zero, GRAVHOUNDS, and Hunting Simulator 3, as reported by GameGPU.
If you searched for the new DLSS 4.5 games because the announcement showed up in your feed, this guide covers everything you need: the four games and what each one gets, how DLSS 4.5 differs from DLSS 4 and DLSS 5, how the headline 6X frame generation actually works, and how to enable it. One note up front: every detail below comes from NVIDIA’s announcement as covered by GameGPU and NVIDIA’s own GeForce news post. We report their figures; none of the performance figures are our own testing.
The four new DLSS 4.5 and Reflex titles
The additions at a glance:
| Game | Status | DLSS 4.5 features |
|---|---|---|
| Call of Duty: Modern Warfare 4 (Season 1) | Launches November 6 | Super Resolution + Reflex in all modes; Frame Generation on RTX 40; Dynamic Multi Frame Generation up to 6X on RTX 50 |
| Phantom Blade Zero | Out now on Steam and Epic | Full DLSS 4.5 suite; ray tracing and path tracing enhanced by Ray Reconstruction and Dynamic Multi Frame Generation |
| GRAVHOUNDS | Early access | Super Resolution, Dynamic Multi Frame Generation, DLAA, Reflex, RTX Dynamic Vibrance |
| Hunting Simulator 3 | Out now | Full DLSS 4.5 suite; accelerates hardware ray-traced Lumen lighting; Reflex for lower latency |
Call of Duty: Modern Warfare 4 Season 1
Season 1 arrives on November 6 with new maps and modes, and it is the heaviest DLSS integration of the four:
- Content: new maps and multiplayer modes, the X01 Black Site location for DMZ mode, and two new maps, Hajin and Zodiac, for the Warzone battle royale.
- All GeForce RTX users: DLSS Super Resolution and NVIDIA Reflex across every game mode, so faster frame rates and lower input latency are available regardless of your card.
- RTX 40 series: DLSS Frame Generation adds generated frames on top of Super Resolution.
- RTX 50 series: DLSS Dynamic Multi Frame Generation multiplies frame rates by up to 6X, the headline feature of the DLSS 4.5 package.
NVIDIA’s Game Ready driver 621.01, which covers Modern Warfare 4 and Phantom Blade Zero, is the driver to have installed before Season 1 goes live, per Wccftech’s driver coverage.
Phantom Blade Zero
S-GAME’s action RPG gets the full DLSS 4.5 treatment alongside its launch. The game stars Soul, a swordsman falsely accused of murdering his master, with 66 days to live after being gravely wounded. On PC it is the most demanding of the four new titles:
- Ray-traced and path-traced lighting are enhanced by DLSS Ray Reconstruction, which replaces hand-tuned denoisers with an AI network trained on high-quality data.
- Dynamic Multi Frame Generation keeps frame rates high with the heaviest lighting settings enabled.
- DLSS Super Resolution and Reflex round out the package on all GeForce RTX hardware.
We previously covered Phantom Blade Zero’s first performance patch; this DLSS 4.5 support is the graphics half of that story. The title also launched for GeForce RTX and RTX Spark systems, per NVIDIA.
GRAVHOUNDS
Octopus Panic’s co-op action builder entered early access this week with a surprisingly complete DLSS stack for a launch-day indie:
- The game: a 1 to 4 player co-op action builder with a cast of bio-engineered canine characters, including Dozer the bulldog, per NVIDIA’s announcement.
- Upscaling and frames: DLSS Super Resolution, Dynamic Multi Frame Generation, and DLAA (deep learning anti-aliasing at native resolution).
- Latency: NVIDIA Reflex cuts system latency, which matters for co-op combat.
- Image quality: a native in-game integration of RTX Dynamic Vibrance, the AI filter that debuted in the NVIDIA app and boosts color saturation, contrast, and clarity.
Hunting Simulator 3
Nacon’s hunting simulator takes players across Colorado and Texas to hunt more than 35 digital recreations of native animal species:
- Lighting: hardware-accelerated ray-traced Lumen lighting.
- The full DLSS 4.5 suite: Super Resolution, Dynamic Multi Frame Generation, Ray Reconstruction, DLAA, and NVIDIA Reflex.
- Result: the lighting quality of hardware ray tracing with the frame rates of upscaling, plus lower PC latency from Reflex.
What DLSS 4.5 actually adds over DLSS 4
The version numbers can blur together, so here is the short history in plain terms. DLSS 3, which arrived with the RTX 40 series, introduced Frame Generation: the GPU inserts AI-generated frames between traditionally rendered ones. DLSS 4, tied to the RTX 50 series, went further with Multi Frame Generation, producing several generated frames for every real one.
DLSS 4.5 is the next step in that line. Its headline addition is Dynamic Multi Frame Generation, which can multiply frame rates by up to 6X natively in supported games. The “6X” refers to how many frames the GPU can produce for every real rendered frame: one real frame plus up to five AI-generated frames around it. The word “dynamic” matters too: the system adjusts how many frames it generates based on what the game needs at any moment. And where a game lacks native support, an NVIDIA app override can bring 6X to select titles anyway.
That multiplication has a limit worth knowing. Generated frames smooth out motion, but they do not reduce input latency the way real frames do. This is why NVIDIA pairs frame generation with Reflex in all four of these games: Reflex keeps input latency down while frame generation drives the visible frame rate up.
What the DLSS 4.5 package includes, tier by tier
To put the four announcements in context, here is what the DLSS 4.5 package offers, tier by tier:
- All GeForce RTX GPUs: DLSS Super Resolution, which uses a deep learning neural network to boost frame rates while producing sharp images, plus NVIDIA Reflex for latency reduction.
- RTX 40 series and up: DLSS Frame Generation, which inserts AI-generated frames between rendered ones.
- RTX 50 series: DLSS 4.5 Dynamic Multi Frame Generation, multiplying frame rates up to 6X natively, with an NVIDIA app override that can bring 6X to select games without native support.
- Ray tracing support: DLSS Ray Reconstruction for cleaner ray-traced and path-traced lighting, and DLAA for AI-based anti-aliasing at native resolution.
- Bonus: RTX Dynamic Vibrance, an AI-powered filter that enhances color saturation, contrast, and clarity, now integrated natively in GRAVHOUNDS.
Context for the wider month: the same NVIDIA announcement dates DLSS 5 with 3D-Guided Neural Rendering for Hogwarts Legacy on November 5, War Thunder in mid-November, and Where Winds Meet on November 24. Those are separate from the DLSS 4.5 titles above, and we cover Hogwarts Legacy and War Thunder in their own guides.
DLSS 4.5 vs DLSS 5: do not mix them up
NVIDIA announced two different DLSS tracks in the same news cycle, and they are easy to confuse. DLSS 4.5 is the frame-generation track: it is about producing more frames from the ones your GPU renders, and it is what the four games in this article get. DLSS 5 is the rendering-model track: it introduces a new 3D-Guided Neural Rendering model that changes how the game draws light and materials. One is about more frames; the other is about how each frame is drawn. Check which list your game is on before expecting anything.
How to enable DLSS 4.5 and Reflex
Getting the new features running follows the same pattern across the four games:
- Update your Game Ready driver first. Version 621.01 covers Modern Warfare 4 and Phantom Blade Zero, per Wccftech. The new DLSS features depend on driver support, so this is step zero.
- Patch the game. DLSS 4.5 support arrives with the relevant game update, such as the November 6 Season 1 launch for Modern Warfare 4.
- Open the graphics settings and enable Super Resolution. Start with a higher quality preset for a sharper image; the lower presets give a bigger performance gain. Reflex is usually a separate toggle in the same menu, and in competitive games it is the single most impactful setting for how responsive the game feels.
- Enable Frame Generation only after your base frame rate is healthy. It multiplies what is already there, so sort out resolution and Super Resolution first.
- Check the NVIDIA app for the 6X override. On an RTX 50 series card, if a game you own lacks native Dynamic Multi Frame Generation, the app’s DLSS overrides can upgrade select titles to 6X.
- Restart after major changes. A full game restart after enabling frame generation clears up most of the stutter and missing-toggle weirdness people report.
If upscaling terminology still feels confusing, our PC graphics settings explained guide covers DLSS, DLAA, and every option on that menu. If your GPU usage looks unexpectedly low after enabling these features, our GPU usage troubleshooting guide walks through the bottleneck checks.
The verdict
Four more games on the DLSS 4.5 list is good news with a clear shape to it. Every GeForce RTX owner gets something: Super Resolution and Reflex in all four titles, regardless of card. RTX 40 owners get Frame Generation on top. RTX 50 owners get the full 6X Dynamic Multi Frame Generation headline feature, with an app override covering select games that lack native support.
The practical move is simple. Update to the latest Game Ready driver, enable Super Resolution and Reflex in whichever of these four you play, and treat Frame Generation as the bonus tier it is: excellent on a healthy base frame rate, not a fix for one. And keep DLSS 4.5 and DLSS 5 straight in your head. Your game is on one list or the other, and now you know how to check.
Details in this article come from GameGPU’s report and NVIDIA’s GeForce announcement, with driver context from Wccftech. Performance figures above are NVIDIA’s as reported, not our own testing.









