Radeon GPUs Get DLSS 5 Neural Rendering as AMDLSS5 2.0 Claims a 64% FPS Jump

Illustration of a red Radeon graphics card with neural rendering light effects bringing DLSS 5 to AMD GPUs

Radeon owners have waited a long time to see NVIDIA DLSS 5 neural rendering running on their cards. A community mod now claims to deliver exactly that, and its developer says the new version is far faster than anything that came before it.

Developer Wehaveall has released AMDLSS5 2.0, an experimental mod that brings DLSS 5 style neural rendering to AMD Radeon GPUs. The update rebuilds the mod around a brand new engine, adds support for more games, and, according to the developer, delivers 64% higher average FPS than competing mods in one test scene.

DLSS 5 neural rendering is officially a GeForce RTX feature. It uses AI to enhance lighting, materials, and other visual details in real time. AMDLSS5 tries to bring that same functionality to Radeon hardware by wiring it into existing DirectX 12 upscaling pipelines, so Radeon players can get a taste of the technology without switching cards.

Why a mod can do what AMD will not

DLSS is NVIDIA technology, built for GeForce cards and officially locked to them. AMD’s own answer is FSR, which works on any modern GPU but takes a different approach to image quality and upscaling. That leaves Radeon owners in a strange spot: the most talked about rendering tech in PC gaming is the one they cannot officially use.

Community mods exist to close exactly that gap. AMDLSS5 is not the first project to try it, and the Wccftech report notes another mod, DLSS-NR-on-AMD, already running NVIDIA neural rendering, super resolution, ray reconstruction, and frame generation on Radeon hardware. What makes 2.0 notable is the new engine built just for this project, which the developer says cuts the overhead that held earlier versions back.

None of this is official, and neither company endorses it. AMD has its own roadmap, NVIDIA has no reason to open DLSS to a rival, so the only way Radeon players get this tech is through mods like this one. That is why every new version gets so much attention, even before independent testing exists.

What AMDLSS5 2.0 changes under the hood

The headline change in version 2.0 is the engine itself. Earlier versions of the mod relied on another mod’s implementation. Version 2.0 replaces that with an entirely new engine developed specifically for the project.

According to the developer, the new engine reduces processing overhead and improves frame delivery. That is the foundation for the performance gains the update claims, and it also sets the mod up for wider game support in future releases.

This matters because the modding scene around DLSS on Radeon has been moving fast. As Wccftech reports, a separate project from a developer known as Daniel, called DLSS-NR-on-AMD, has already shown NVIDIA neural rendering, super resolution, ray reconstruction, and frame generation working on Radeon hardware. AMDLSS5 2.0 is a different approach to the same goal, and the new engine is its biggest step forward so far.

The 64% FPS claim, in context

The performance claim comes from a benchmark the developer shared on Reddit. The test used PresentMon over 60 seconds in Resident Evil Requiem, running at 4K with FSR on a Radeon RX 9070 XT. Here are the numbers Wccftech published from that test.

ImplementationAverage FPS1% low FPS
Competing mods61.655.5
AMDLSS5 1.6.191.366.0
AMDLSS5 2.0101.278.5

Against competing mods, that is 64% higher average FPS and 41% better 1% lows. Against AMDLSS5 1.6.1, the improvement is around 11% on average FPS and 19% on 1% lows. The developer has also published a video comparison showing the updated implementation in action.

Those numbers deserve a clear caveat. These are developer reported figures from a single scene on a single GPU, not independent testing. The 64% figure also compares AMDLSS5 2.0 against competing modifications, not against unmodified gameplay and not against NVIDIA native DLSS 5 performance. Treat the headline number as a promising signal, not a verified result, until independent testers repeat the test across more games and cards.

For wider context on how DLSS 5 itself has been received, our coverage of the DLSS 5 October update shows the technology has already stirred debate among players, even on the hardware it officially supports.

Which games and GPUs are supported

Version 2.0 expands the list of supported games. New additions include:

  • PRAGMATA
  • Nioh 3
  • Grand Theft Auto V Enhanced, restricted to offline Story Mode with BattlEye disabled

Existing supported titles include Cyberpunk 2077, The Witcher 3, Red Dead Redemption 2, Monster Hunter Wilds, and Resident Evil Requiem, among others.

On the hardware side, the RX 9070 and RX 9070 XT remain the primary supported cards. The RX 9060 series should theoretically work, and RDNA 3 based RX 7000 GPUs now have experimental alpha support. The developer has not validated either of those configurations on actual hardware yet, so results on those cards are unproven.

Radeon owners who like to squeeze extra performance out of their cards may also want to read our guide on the AFMF 3 unlock for RDNA 3 and RDNA 4 cards, another community driven way to get more out of AMD hardware.

What else is new in version 2.0

Beyond raw performance, the update adds several visual and usability improvements:

  • 39 color grading presets for tuning the look of supported games
  • Local tone mapping for better handling of bright and dark areas
  • Enhanced ambient occlusion and indirect lighting
  • Updated 2X frame generation support for selected games

The mod is available free of charge through its GitHub repository, and it has no official affiliation with AMD or NVIDIA. That is an important detail. This is community software built on top of proprietary NVIDIA technology, running on hardware NVIDIA never intended it for, so users should expect rough edges.

How to judge the 64% claim yourself

A single developer benchmark is a starting point, not a verdict. If you want to know whether the 64% figure means anything for your own setup, here is what to look for when independent tests arrive.

First, check the 1% lows, not just the average. The developer’s own numbers show the gap shrinking there: 41% better 1% lows against competing mods, versus 64% on average FPS. Averages can hide stutter, and 1% lows tell you how smooth the game actually feels.

Second, look for tests across more than one game. A single 60 second scene in Resident Evil Requiem proves the mod works in that scene. It says nothing about Cyberpunk 2077, The Witcher 3, or any other supported title, where the results could look very different.

Third, watch the comparison video with your eyes, not just the FPS counter. Neural rendering changes how lighting and materials look, so a faster frame rate that comes with visible artifacts is not a free win. Independent reviewers will be the first to spot that trade-off, and their verdict matters more than any single benchmark table.

What to keep in mind before installing

AMDLSS5 2.0 is still experimental, and a few facts from the release should shape expectations:

  • The new engine’s source code has not been published yet, so the community cannot fully audit how it works.
  • Compatibility and image quality remain experimental, and results will vary from game to game.
  • RDNA 3 support is alpha, and RX 9060 series support is theoretical rather than tested.
  • The GTA V Enhanced support only covers offline Story Mode with BattlEye disabled, so online play is off the table.
  • Online games with anti cheat software may flag or block mods, so check the rules for any game before installing anything.

None of that takes away from what the mod represents. The community keeps closing the gap between what NVIDIA locks to GeForce hardware and what Radeon cards can actually run. If independent testing backs up even part of the claimed performance gain, AMDLSS5 2.0 could become one of the most useful mods in a Radeon owner’s toolkit.

For now, the smart move is to watch for independent benchmarks before treating the 64% figure as fact. The mod is free to try, the supported game list keeps growing, and the next round of community testing will tell us how much of the promise holds up in real play. DLSS 5 keeps expanding across new games too, as our report on the Hogwarts Legacy DLSS 5 update shows, so Radeon players have good reason to keep an eye on this space.

News Source: r/radeon subreddit via Wccftech.

You May Also Like

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *